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Elevate your multiplayer game development with the Fusion 2 Module for Game Creator 2, designed to seamlessly integrate Photon Fusion’s cutting-edge networking capabilities into your project.


This module ensures precise and efficient synchronization of characters, objects, and variables across all clients, delivering a smooth multiplayer experience.


Links 🔗

Documentation

Videos


Key Features: ✅


  • Complete Character Synchronization: Synchronize player characters across the network effortlessly.
  • Seamless RPCs: Use RPCs for real-time, networked interactions in Actions, Triggers, and Conditions.
  • Intuitive UI: Build multiplayer interfaces with ready-to-use UI elements for Session Lists, Region Selection, and more.
  • Engaging Room Chat: Enhance player communication with built-in room chat featuring visually appealing floating bubble messages.
  • Networked Variables: Synchronize Local and Global NamVariables and ListVariables to manage player lists, models, and more.
  • Automatic Look Tracking: Characters automatically track and look at networked objects, enhancing interaction and immersion.
  • Character Attachments Synchronization: Sync character attachments like weapons, gear, and cosmetics for consistent item visibility.
  • Comprehensive Network-Ready Features: Leverage a wide array of network-ready Actions, Conditions, Triggers, and properties.
  • Properties:The Game Creator 2’s robust properties system provides seamless access to essential network information from any session, including the current session, lobby, or player. This includes ping, username, and other vital data.
  • Network Topologies: All Fusion 2 topologies are supported
  • Demos: Plenty of demo scenes to understand and get you started
  • Full Compatibility: Works seamlessly with all Game Creator modules.
  • Documentation: Includes thorough setup and implementation guidance.
Updated 29 days ago
StatusReleased
PlatformsHTML5
Authorhjupter
GenreAction
TagsMultiplayer
Average sessionA few seconds
MultiplayerServer-based networked multiplayer

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